
if ( SERVER ) then

	AddCSLuaFile( "shared.lua" )
	
	SWEP.HoldType			= "pistol"
	
end

if ( CLIENT ) then

	SWEP.PrintName					= "NIGHT HAWK .50C"			
	SWEP.Author						= "Counter-Strike"
	SWEP.Slot						= 1
	SWEP.SlotPos					= 2
	SWEP.IconLetter					= "f"
	SWEP.WeaponSelectIconLetter		= "F"
	SWEP.DrawAmmo					= true
	SWEP.DrawWeaponInfoBox			= true					// Should draw the weapon info box
	SWEP.BounceWeaponIcon			= false					// Should the weapon icon bounce?
	SWEP.SwayScale					= 1.0					// The scale of the viewmodel sway
	SWEP.BobScale					= 1.0					// The scale of the viewmodel bob
	SWEP.WepSelectIcon				= surface.GetTextureID( "weapons/swep" )
	SWEP.ViewModelFOV				= 75
	SWEP.ViewModelFlip				= true
	SWEP.CSMuzzleFlashes			= true
	
	killicon.AddFont( "weapon_deagle_ryno", "CSKillIcons", SWEP.IconLetter, Color( 255, 80, 0, 255 ) )

end

SWEP.Base				= "ryno_base_css"
SWEP.Category			= "Counter-Strike (RynO-SauruS) - Handguns"

SWEP.Spawnable			= false
SWEP.AdminSpawnable		= true

SWEP.ViewModel			= "models/weapons/v_pist_deagle.mdl"
SWEP.WorldModel			= "models/weapons/w_pist_deagle.mdl"

SWEP.Weight				= 5
SWEP.AutoSwitchTo		= false
SWEP.AutoSwitchFrom		= false

SWEP.ShakeWeaponSelectIcon      = false

//SWEP.TracerType                 = "AR2Tracer"

//Some Possible Tracer Values:
// Tracer
// AR2Tracer
// HelicopterTracer
// AirboatGunTracer
// AirboatGunHeavyTracer

SWEP.InfiniteAmmo                       = false
SWEP.UseScope                           = false
SWEP.WeaponDeploySpeed                  = 1

SWEP.ZoomedPrimaryAutomatic             = false
SWEP.ZoomedPrimaryDelay                 = 0.225
SWEP.ZoomedPrimaryCone                  = 0.02
SWEP.ZoomedPrimaryDamage                = 50
SWEP.ZoomedPrimaryRecoil                = 6
SWEP.ZoomedTracerFreq                   = 0
SWEP.ZoomedDrawCrosshair		= false

SWEP.UnzoomedPrimaryAutomatic           = false
SWEP.UnzoomedPrimaryDelay               = 0.225
SWEP.UnzoomedPrimaryCone                = 0.02
SWEP.UnzoomedPrimaryDamage              = 50
SWEP.UnzoomedPrimaryRecoil              = 6
SWEP.UnzoomedTracerFreq                 = 1
SWEP.UnzoomedDrawCrosshair		= false

SWEP.Primary.BulletForce                = "5"
SWEP.Primary.WeaponDrawSound            = ""
SWEP.Primary.CustomReloadSound          = ""
SWEP.Primary.Sound			= "Weapon_Deagle.Single"
SWEP.Primary.NumShots		= 1
SWEP.Primary.ClipSize		= 8
SWEP.Primary.DefaultClip	= 48
SWEP.Primary.Ammo			= "pistol"

SWEP.Secondary.ClipSize		= -1
SWEP.Secondary.DefaultClip	= -1
SWEP.Secondary.Automatic	= false
SWEP.Secondary.Ammo			= "none"

SWEP.IronSightsPos 		= Vector( 5.15, -2, 2.6 )
